Complete list of adventurers league pdf download,Organizing an Event
Adventurers League wanted to continue the trend of crafting epic stories in this sprawling world. To that end, we created this group to become our play focus, our Organized Play venue, and The origin of rune magic has long been lost upon the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, rune magic has once again People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest. A 4-hour Adventure for 5th – An official D&D Adventurers League adventure. A set of dice, pens/pencils, and paper. players. Supporting Resources and Documents D&D Adventurers League Logsheet D&D D&D Adventurers League. It's incredibly easy to find a game or D&D event. From games at local stores to conventions hosting thousands of players, you can find the space that's right for you. ... read more
Community Discord Facebook Twitter Twitch YouTube Fan Site Kit. Galleries Wallpaper Comics. Livestreams Black Dice Society. Podcasts Dragon Talk Dungeon Delve All. Overview Player Info DM Info Mist Hunters Find a Store Select Overview Player Info DM Info Mist Hunters Find a Store. Organizing an Event Follow these simple steps to get started! Find a place to play. Find Dungeon Masters. Recruit from among your friends, interested players in your store, or use social media and other online community groups to get Dungeon Masters for your event. Advertise your event. Post flyers in nearby stores, schools, and community centers. Create online events and allow players to register for games. Use social media to promote your event too! Prepare event materials. Run your event and show your attendees a good time! Make sure to be responsive to feedback and address any issues that come up as soon as possible. Some examples include: Private play including home play and online play.
Game stores are supported through the Wizards Play Network. Conventions describe in-person public play events. This can include actual gaming conventions, as well as a one-off public gatherings or game days. Online includes play on various online platforms, such as Fantasy Grounds and Roll We use necessary cookies to allow our site to function correctly and collect anonymous session data. A courier has transferred a scroll tube to a waystation. Unfortunately, the waystation, called the TOWER OF SCALES, is virtually impregnable. It is magically sealed to have no entrance or exit, and no magic gets inside. But the pair have an idea. If someone antagonizes the abishai inside enough to open the tower and come out, the pair could sneak inside. This means they just need the right diversion.
While Isxpanialthea could craft another bag, the soul she had just captured in the bag was particularly valuable and she wants it back. Unfortunately, with so many foes looking for him, Bahjnahuvna has fled to the city of GRENPOLI in Maladomini, the sanctuary of the Nine Hells where no violence is possible. Hiding out in the city, he is protected after a fashion. Isxpanialthea needs someone crafty, annoying, or desperate enough to go after the rakshasa and recover her soul bag. She dispatches one of her erinyes minions, EREREL, to direct a band of heroes. The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea.
Join the fight by participating in any one of five different missions aimed at stopping the cult. Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover the secrets of Sokol Keep! Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest living there. For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graveyard, providing them a peaceful eternal rest.
Now, that rest has been disturbed by a necromancer seeking out a key to re-activate the Pool of Radiance. A four-hour adventure for levels An exiled cultist and his kobold minions are spotted searching long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give to a fearsome dragon that dwells there. Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of various schools in the area concerned. For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed footprints heading towards the marsh.
Can you help the find the lost and bring justice to the abductors? Despite the shaky alliance that exists with the elves of the Quivering Forest, they do not suffer trespass in their realm lightly, especially from common folk from nearby Phlan. Can you help find him and mollify the aggravated elves? The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war for supremacy over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack of important supplies.
The Maimed Virulence has come. The future of the Cinnabar Throne and the lives of the denizens of Phlan are in jeopardy. The Cult of the Dragon rejoices, and the Black Fist is powerless to stop them. How will the factions of the city respond to this threat? Can Phlan be saved this time? Part One of Under Emerald Claws. An adventure for 5thth level characters. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair! Vorgansharax rules Phlan, using the Cult of the Dragon to extend his noxious gaze. But the green dragon seeks far more than control of the beleaguered town — ultimate power is nearly within reach. Will he reactivate the Pool of Radiance and ascend to greater prominence amongst his kind? Part Two of Under Emerald Claws. Three important citizens of Phlan, who stand against the tyrannical dragon that rules, seek to escape and find refuge across the Moonsea.
On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these 5 short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker. Is the woman insane, or is something nefarious at play? You are approached by someone claiming to be a member of the Brotherhood of the Cloak investigating unusual incidents involving some of his brethren.
Discretion is vital, as there is rumored to be a link between the denizens of the Tower of Arcane Might and one of the elemental cults. Can you uncover the truth? Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. Or would they? During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns? The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity.
Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. Is this simply a deadly ignorance, or is there a fell wind blowing through the rich and powerful of Mulmaster? The Soldiery has grown weary of dealing with a particularly nettlesome band of miscreants who have holed up in the Flooded Forest to the south. And so, you have been called upon to quell their activities so that trade along the North Road can resume unmolested. However, in so doing, the truth behind their activities reveal that much more than simple banditry is at hand. Will you be able to stop it? The sewers beneath Mulmaster have always been dangerous, with countless stories of brigands, murderers, and worse that lurk beneath the streets of the City of Danger.
But those stories pale in comparison to a new threat under Mulmaster, one brought to light by a strange and disturbing corpse recently found. It is up to you to learn the terrifying truth of what lurks below. A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is in terrible danger. Can you brave the elements and convince the monks to escape? The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work.
When Fort Iron was taken from the duergar who inhabited it, much of their subterranean quarters were never fully explored. An ancient oubliette has been discovered and its contents have disturbed the miners. Can the mine and the miners be saved from the dangers of the Oubliette of Fort Iron? Fort Dalton along the River Lis was long ago destroyed. Are the rumors of elemental cults true or are the rumors a cover for some other sinister plot? A bastion of the Cult of the Howling Wind has been located beneath the Monastery of the Yellow Rose in the bowels of the Earthspur Mountains. While their winds still blow, none in Mulmaster are truly safe. Details: The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster.
All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for the better? Details: Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything she once stood for.
A dwarven expedition has stopped in Mulmaster for much-needed supplies. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands? In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. Is this the machinations of Hillsfar, or something more? The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers.
Agents of the fire giants of Maerimydra, a city in the Underdark, have overtaken the drow outpost of Szith Morcane. Rumors of faceless demonic creatures have been steadily rising in the Hillsfar region, and it is said that far below the surface of Faerun, nestled in the bowels of the underdark, ancient terrors are stirring. The imperiled drow of Szith Morcaine have extended an intriguing offer, but can the drow be trusted, and for how long? Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation? Some of the hamlets outlying Hillsfar have been struck by an odd malady. Rumor has it a traveling carnival visited those hamlets before the disease struck. Does coincidence not equal causation or is something sinister afoot?
Elanil Elassidil, an elf bard of no small legacy, has put out a call for trustworthy agents. It is time, it seems, for a quietly hidden piece of elven history to become known to the world. Meira Faerenduil, lost knight of Myth Drannor, has been discovered, and must be brought back to civilization. An escaped duergar slave stumbles into the village of Elventree. With her she brings a malady that grips the small settlement in a bout of madness that seems unshakable. The recent discovery of an entrance to the Underdark has set local leaders on edge. You have been charged with escorting an emissary back to his home in the Underdark without alerting the Red Plumes. This mission requires a delicate touch! Waves of goblin raiders have been boiling out of the Upperdark in ever increasing numbers, threatening the safety and stability of the countryside. Their war chants are echoing madness and devotion to a dark power.
Can you put an end to their rampage? In the search for allies in the Underdark, you are called upon to travel through the recently opened Waydown sinkhole to find the lost myconid colony of Sporedome. It is said that they once cultivated a strain of mushrooms that could protect one from falling into madness. Can this be the cure for the rapidly spreading onslaught of insanity? The time has come to fight back against Hillsfar. Elanil Elassidil tasks you with uncovering valuable information to be used in a strike against the leader of Hillsfar, First Lord Torin Nomerthal himself.
The only problem is that what you need is protected within the walls of the city. Part One of Six Knives for Torin Nomerthal. An unexpected envoy arrives in Sporedome and offers to give aid against the fire giants of Maerimydra, if you are willing to help his people with a small problem. First Lord Torin Nomerthal and several his advisors will be leaving Hillsfar to inspect the Wall with only a small contingent of Red Plumes. The chance to strike is now! Part Two of Six Knives for Torin Nomerthal. With allies gained from denizens of the Underdark, the former drown enclave of Szith Morcane is on the precipice of being retaken.
During the battle for Szith Morcane, secrets of the drow community are revealed. What will you do with this knowledge, and how will it affect the outcome of the conflict? This will be no mean feat; the city is a cesspit of corruption and madness. You will have help, however, as an unlikely group of allies have gathered to your side in the Underdark beneath Faerûn. Danger, glory, and redemption await those brave enough to seize it. Death House is the name given to an old row house in the village of Barovia. The house has been burned to the ground many times, only to rise from the ashes time and again-by its own will or that of Strahd. Locals give the building a wide berth for fear of antagonizing the evil spirits believed to haunt it. Strange things are afoot in the Moonsea. The factions have called all those willing and able to investigate strange occurrences in the region surrounding Phlan. Dark whispers and unseen terrors lurk in the misty shadows between this world and someplace much more sinister.
Unveil the horrors before it is too late! Part one of Misty Fortunes and Absent Hearts. Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favor; especially among the Vistani, whom the elves suspect is to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part two of Misty Fortunes and Absent Hearts. The locals are spreading rumors of the emergence of an age-old relic in a remote farming village.
Part three of Misty Fortunes and Absent Hearts. She raved of an army of the dead, a delicate powder box, and a beautiful yet dangerous woman. The time has come to venture beyond the village of Orașnou and explore the realm of Barovia. However, in your travels, you happen across an unusual tribe of people—distrusted denizens of the Demiplane of Dread. Do the Vistani truly possess the ability to see the future, or is it simple parlor tricks and deceit? Part five of Misty Fortunes and Absent Hearts. Old hatreds die hard, but sometimes it is necessary to set aside petty, personal disagreements for the greater good. The hag, Jeny Greenteeth, is wise and may prove instrumental in the troubles that lay ahead. Your task will not be easy, however, the dark forces of Barovia have agents everywhere, and eyes from beyond the grave no doubt watch your every move.
Part six of Misty Fortunes and Absent Hearts. The mists have led you deep into Glumpen Swamp to a den of great evil. Within, the unliving son of an unliving god awaits the peace of death that eternally eludes him. Will you grant him his rest, or realize the part he is to play in things to come? Part Seven of Misty Fortunes and Absent Hearts. Conditions continue to worsen in the village of Orașnou.
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Character Options. Tabletop Essentials. Family Oriented. Pulp Action. Forgotten Realms. More Settings. Pay What You Want. Follow Your Favorites! Sign in to get custom notifications of new products! Start Over. Advanced Search. Newest Titles in This Section. Newest Community Created Titles in This Section. Need help? Customer Questions FAQ. DMsGuild Creator Questions? Submit Suggestion. Contact us. My Library. Affiliate System. Create Content for your Favorite Games. About Us. Privacy Policy. Our Latest Newsletter. Product Reviews. New Product RSS Feed. Newsletter RSS Feed. Bug Bounty Program. English Deutsch Español Français Italiano Português Russian. Start Over Advanced Search. Products found in this section Sort by: Title Publisher Price Date Added Highest Rated Popularity Title. Fire Thieves SJ-DC-LEGIT-SB There's a mega-bounty on the Macguffin, and a gang of pirates is en-route to claim it — but not if you can steal it from them first!
Part 1 of the Suncorp's Bounty series. A Two-Hour Adventure for Tier 2 characters. Optimized for APL 8. Fire Thieves has your PCs infiltrating the Sunkiller, the infamous pirate ship crewed by the Crack of Dawn. The goal is Dungeon Masters Guild. Tortle Package 5e The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation. Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar. This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon Wizards of the Coast.
DDAL-DRW The Death of Szass Tam DDAL-DRW-The Death of Szass Tam Szass Tam arrives in Xorvintroth! Just as you were about to secure victory, the Regent of Thay is poised to turn things back in his favor. Part Two of the Frozen Worlds series of adventures. A four hour adventure for 17th through 20th DDEX Defiance in Phlan 5e Defiance in Phlan The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms--the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim--must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in WBW-DC-CONMAR Losing ConTroll Four-Hour Season 11 Adventure for Tier 1 Characters. Optimized for APL 3. After winning a competition, you now find yourself enjoying a nice cold beverage at the Valhalla Inn, but something is soon to disturb your relaxation Included: A multiple part module set in the Domain of Marocaro, taking you across the domain trying WBW-DC-CONMAR Salvaging the Story A Four-Hour Adventure for Tier 2 Characters.
This important task needs to be addressed. This Feywild adventure includes: Flexible playtime to run in slots of 2. DDAL Treasure of the Broken Hoard 5e A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well? WBW-DC-CONMAR Dreams of the Wet Wizard The new archfey has gone bonkers in the domain of Marinaria and driven its people on the run.
An underwater city has been rumored and seems fit as a safe place for the refugees, but it must be secured first. Are you adventurer enough to brave what lies at the bottom of the endless ocean to help those in need? A four-hour adventure for characters level 5 to Includes VTT friendly EB The Night Land STEP BOLDLY INTO THE MOURNLAND! The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. This Tier DDAL The Black Road 5e Caravans are having a difficult time getting through to Parnast via the Black Road.
Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame.
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D&D Adventurers League. It's incredibly easy to find a game or D&D event. From games at local stores to conventions hosting thousands of players, you can find the space that's right for you. View Details. Loading D&D Adventurers League Players et DM Pack – Version Française. La D&D Adventurers League est la campagne de jeu organisée officielle de Donjons & Dragons. Elle utilise les · D&D Adventurers League. AL Adventure List and Review. AL Adventure List and Review but what I would find very useful for AL is a consolidated listing of all the AL D&D Adventurers League Players et DM Pack – Version Française. La D&D Adventurers League est la campagne de jeu organisée officielle de Donjons & Dragons. Elle utilise les · D&D Adventurers League. AL Adventure List and Review. AL Adventure List and Review but what I would find very useful for AL is a consolidated listing of all the AL ... read more
Over years ago the Army of Darkness raged through Cormanthor before breaking the proud city of Myth Drannor. WBW-DC-CONMAR Midsummer Knights A Four-Hour Adventure for Tier 2 Characters. Now you can walk in the footsteps of Tristan and Robyn, sail the straits in dragon-head longships, look deep into the moonwells of the Earthmother, and feel the fury of Kazgoroth the Beast! It is magically sealed to have no entrance or exit, and no magic gets inside. Or would they?
Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance. DDAL The Map with No Names Rumors abound of a map that complete list of adventurers league pdf download to a treasure of unimaginable value. At the same time, some happen in the same domains, and this overview presents which adventure takes place where, at which tiers, and their length. Affiliate System. There is just one thing he needs, meat for his feast.
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